This page, Rigs Guide was originally published in EON Magazine, and is copyright to MMM Publishing. It was written by Nyphur."
With REVELATIONS come a SLEW of new features, among them rigs - a new type of module which can be fitted to ships in a whole new slot. But which rigs are best to use on which ships? In part one of this mini-guide, we will explore their effective uses.
A broken data chip here, a fried circuit there, the useless remnants of a destroyed ship everywhere else. With the introduction of Kali, we are now able to salvage broken components from the wrecks of destroyed ships and construct rigs, a hodge-podge of circuits that we can strap onto our ships to provide that little extra boost we all find useful. In part one of this guide, we'll leave aside the construction of these handy devices and concentrate instead on how best to utilise them.
We'll start off with a little basic info on rigs. With the Kali patch, every ship in Eve Isk has now been equipped with some new module slots called Rig Slots and a new fitting stat called Calibration. While normal modules fit in high, mid and low power slots and use up powergrid and CPU, rigs similarly fit into the new rig slots but consume only calibration points.
So what's the catch? Likened more to implants than modules, rigs cannot be unplugged without destroying them. Also, a lot of rigs have drawbacks to balance out their benefits, making them useful on only very specialised ships. Drawbacks can be reduced by training the appropriate skill, Armour Rigging, for example, reduces the drawback for armour rigs by 10% per level. Tech I ships, including capital ships, all get Eve Isk three rig slots, while Tech II ships are left with only two, which serves to close the gap between them slightly.
There are 11 separate categories of rigs, crossing the entire range of possibilities from ship speed, cargo space, energy, armour and shield rigs to electronics and EW, and finally missile, drone and turret rigs. Some are obviously more useful than others, depending on the ship you're using, the setup you have fitted and what you intend to do with it. Additionally, there are Tech II rigs which give increased benefits, BPCs of which can be obtained via invention and exploration.
COMMONLY USED RIGS















